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KitBash3D and Greyscalegorilla Announce Strategic Merger to Expand 3D Creative Ecosystem

A unified team will drive innovation, enhance libraries, and streamline tools without disrupting user access or pricing.

KitBash3D, a leading provider of 3D asset kits for entertainment and interactive media, has officially merged with Greyscalegorilla, a well-recognized name in training, materials, and motion design tools. This strategic move brings both companies together under one organizational structure, combining resources and expertise while maintaining their individual brand identities.

The integration is designed to accelerate research and development, deliver a broader catalog of assets, and introduce more efficient creative workflows for digital artists worldwide. Both companies confirmed that all existing user support, pricing models, and access to products will remain unchanged throughout the transition.

Leadership Alignment and Vision

The newly unified company will continue to operate under a founder-led structure, ensuring continuity in leadership and a shared vision for the future. KitBash3D’s co-founders, Maxx Burman and Banks Boutté, will serve as co-CEOs, guiding strategy and global operations. Nick Campbell, founder of Greyscalegorilla, will assume the role of Chief Innovation Officer, focusing on product development across leading platforms including Cinema 4D, Unreal Engine, and Blender.

Additionally, Drew Little, co-founder of Red Giant, has joined as Chairman of the Board. His experience in scaling creative software companies, most notably through Red Giant’s merger with Maxon in 2020, positions him as a key advisor in shaping the long-term trajectory of the new entity.

Commitment to Artists and Creative Workflows

In discussing the merger, Boutté emphasized the importance of reducing technical barriers for artists. “3D has become central to storytelling, design, and virtual production, yet creators continue to face significant workflow challenges. KitBash3D and Greyscalegorilla have always shared the same mission: simplify processes and empower artists. This merger enables us to expand that mission with more resources, wider reach, and a stronger commitment to putting creators first.”

Campbell added that the union represents more than a business agreement, it’s about building a connected ecosystem, “This is an invitation to the global creative community. By uniting our assets and tools, we’re giving artists access to a more seamless, integrated environment that expands what’s possible in 3D.”

Company Backgrounds

Founded in 2017, KitBash3D quickly established itself as a go-to resource for concept artists, game developers, and visual effects studios. Its ready-to-use asset kits and Cargo platform have been widely adopted by major entertainment brands, including Marvel, Netflix, and 2K Games.

Greyscalegorilla, established in 2009, has built a reputation for delivering a curated suite of tools, professional training, and photorealistic materials. Its solutions are trusted by leading broadcasters such as NBC and ESPN, as well as global advertisers like Google and Nike.

Together, the companies bring complementary strengths, KitBash3D’s expansive asset libraries and Greyscalegorilla’s innovative tools and training resources, creating a combined offering aimed at both independent artists and large production teams.

What It Means for Users

For customers, the merger is designed to be seamless. All existing subscriptions, licenses, and support systems will continue without interruption. Over time, users can expect:

The combined company plans to introduce additional features and updates progressively, with a focus on streamlining complex production tasks and enabling creators to deliver high-quality work faster.

Looking Ahead

The merger marks a significant step in shaping the future of the 3D creative industry. With their combined experience and resources, KitBash3D and Greyscalegorilla are well positioned to serve a growing demand for high-quality digital assets, streamlined workflows, and innovative tools.

Both teams reaffirmed their commitment to keeping artists at the center of every decision, ensuring that future developments serve the needs of the creative community first.

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